Editor's Review
You have probably met this game through its adverts rather than its store page: a pin-pulling puzzle, a stranded character, a promise that you can rescue them if you are clever enough. Those puzzles do exist inside Evony, but as an occasional mini-game bolted onto the side. The actual product is a long-running massively multiplayer city builder in the mould that has dominated mobile strategy for a decade.
What you get is a keep to upgrade, resource tiles to farm on a shared world map, troops in tiers to train, generals to collect and level, research trees that never quite end, and an alliance you join because solo play against organised groups is not survivable. Seven civilisations give the buildings different architecture and small bonuses. Server events and cross-server wars supply the calendar that keeps players logging back in.
The economics are the standard ones for the genre and they are aggressive. Building and research timers stretch into days at higher keep levels, generals arrive through gacha pulls, and the offer packs scale from a couple of dollars to sums that would buy a console. A patient free player can hold a mid-table position inside a supportive alliance, but competing near the top of an active server without spending is not realistic.
The 4.03 average sits about where a game like this lands: enthusiasm from players embedded in an alliance, alongside a steady line of one-star reviews about the misleading adverts and the price of staying competitive. If the genre appeals, this is a well-populated example of it. If the puzzle in the advert is what brought you, this is the wrong door.
Features
City building across a keep, resource buildings and defensive structures
Seven civilisations with distinct architecture and bonuses
Troop tiers spanning infantry, ranged, cavalry and siege
General collection, levelling and skill assignment
Alliance membership with shared help, rallies and territory
Shared world map holding resource tiles and rival players
Timed server events and cross-server warfare
Puzzle mini-games of the kind used in the game's advertising
Pros
A large active player base, so alliances and servers are genuinely populated
Deep progression systems that reward long-term planning
Free entry with a playable route for patient non-spenders in a friendly alliance
Cons
Advertising misrepresents the game as a puzzle title
Upgrade timers stretch to days without paid speed-ups
Generals arrive through gacha pulls with the usual odds
Top-tier competition is effectively closed to players who do not spend
Questions people ask
Is this the puzzle game from the adverts?
No. The pin-pulling puzzles appear as an optional side mode, but the game itself is a city-building and alliance warfare MMO. Anyone installing purely for the puzzle will be disappointed.
Can it be played without paying?
Yes, with patience and a helpful alliance. Free players reach the middle of a server comfortably. Contesting the leading alliances during major events is the point at which spending becomes decisive.